jueves, 20 de abril de 2017

E-TWINNING

1. eTwinning in 140

A way to collaborate with everyone.





https://www.powtoon.com/online-presentation/dcgb890ONeQ/?mode=presentation#/

2. https://www.apple.com/es/imovie/  twinmooclist



teach business and what I would like to improve is arguing about different news related with the subjects. That students would be able to discuss different points of view conected with daily class. Besides, it would help to learn the subjet itself.



ways to improve the class: watching videos or looking for news which help the students to connect the daily life with new concepts they are learning.

Creating discussions about their different points of view of the daily subject.

   - links to improve the subject:list.ly

2013 GAwards: Best Use of Engagement Techniques in Human Resources (HR)

2013 GAwards: Best Use of Engagement Techniques in the Enterprise

Spanish etwinning


UNIT 3 PROJECT DESIGN


PROJECT DRAFT: CREATE A COMPANY
Name of the project: CREATE A COMPANY
Language: English
Age of students: 14/15
Subjects: Bussines
Participants: Two schools with a group of 10 - 12 students each one.


ABSTRACT
In a virtual learning environment, the pupils share information about themselves,  improve their English language skills, communication, business thinking is different in both countries, learnign from both cultures, also the goals to achieve and the resources to create it will be different, but we will try to get to a central line.
GOALS

• Encouraging students to develope their English skills on real business.
• Improving ICT skills like internet and other apps and programs.
 Learning about other business cultures.
• Creating a collaborative company: social or individual as a final product.


PROCESS

Planning
 Students get in touch with some experts both countries or schools.
Local organizations to contact. They could provide us with contact details for a possible expert to invite to come our school.
Experts to be expertise with guidelines on how to behave with students.
Students to be learned with guidelines on how to behave with the expert.

Implementation
They participate creating planning, developing ideas, solving doubts or problems they may have.

Encourage a relaxed atmosphere for all the attendees.
Encourage students to participate actively and ask questions to the expert.

Post-event activities

They show their idea of a new product or company to the expert to see the success it would have in the real life.
The asses of more than one expert would be appreciated.

Follow up with the invited professional:  Thank them for their participation and maintain the contact for a possible future cooperation
Follow up with your students: ask them to reflect on what they have learned. Organize other follow up activities that will potentiate their skills and knowledge.


EXPECTED RESULTS
 The launch of a new product or a new company.
Friendship, communication, free interchange of ideas, collaboration. Learing to work in a multicultural enviroment.
Brainstorming.

4 COLLABORATIVE ACTIVITY

We will use english an spanish as a language.
Group of 5 students or even individual if some like it.

1. Starting- analysing
We will use several tools ICT in order to think what will be the project. We will use brainstorming, visualthinking, and, we will vote the most amazing, the most innovative, the most accesible, etc
Besides, we will show the results with google grafics for instance and also we will made the surveys,

Each student will think about a product, ideas, etc and will share with the other students.

2. More- sharing
With the media named before, we will conduct surveys to see the reaction to our product/s to the market.

Also we will share with all the students all the ideas, products and will vote for the best.
We will use the surveys to support it too.

3. LOGO, brand
In the meanwhile we have to create a Logo, a brand, we will use different programs to design it.
Each of the students will create a brand, logo for the most popular products,It will be interesting to see differents points of view of different countries.

4 We will create groups by age, my hobbies, we will see. We could exchange groups, to introduce a critical item.
The results can be compare in different countries and see if the product can be real itself or whether one country or another it will be modified
The surveys will be conducted as well as in the centre as in families, neighborhood, etc.
We will use, canvas, log creator, piktochart, along the process.
5.We will learn to collaborate with other countries, in other language and develope a common objective.


Pupils will be communicated by chat, padlet, mail, etc. The project will be shared all the time.

5  THE E-TWINNING SOCIAL NETWORK

GROUPS

groups: 5 pupils each gropus.
ages: 14-16

SEQUENCING  the hole year activities

first part

1. We will look for people interested in the same kind of project.

2 we will locate different groups due to the projects we will create.

3 brainstorming

Second part

1 we will conduct the surveys by creating them in google and making former presentation of the loved, innnovative ones.

2 Before all voted due to the groups of people we are the best, we will asign them or groups will choose one.

3.we will make a studie or evaluation with a canvas.

4. We will make plans with mind maps or a similar app to see the develop of the product and solve the future fails and success.

Third part

We complete and make all the plan together. So we will see different costs of the idea.

We will invite to our group experts from different sectors and sponsors to show our ideas.

We will create a crowfunding also to start our business.


PEDAGOLOGICAL INNOVATION

- Giving students opportunity to work on skills in acquisition of languages
- Enhancing ICT skills
- Boosting student`s motivation to learn while solving issues related to the subjects
- Building student`s confidence in foreign languages sucha as english or in other cases spanish
forcing teachers to learn other techniques to motivate pupils
-Teaching curricula in other ways



ICT tools USE OF TECHNOLOGIES

Padlet, kahoot, google formulary, piktochart, logo creator, mind maps.
Chat, mail, genially, blog, scratch

EXPECTED RESULTS.

Higher business awareness among participants, pupils.
Beconming self- reliant and responsible on their own learning
Becoming a global citize while learning to dela with issues.
Being more at ease with ICT tools
Practising and learning the curricula interacting with other subjects

COMMUNICATION AND INFORMATION EXCHANGEç

Through ICT tools we will commmunicate in different languages and exchange information to succeed in the task

COLLABORATION AMONG SCHOOLS

All school are invited to participate in this collaborative task.

EVALUATION

Records of students progress will be kept along the project
Evaluation will be mostly formative
Students progress will be checked about the skills

                                 -learning to learn: looking for information, solving dudes, asking partners, assuming roles
                                 - ICT skills, developing the hole project, joining parts, creating brnad, logos, formulary, surveys, etc

                                 - maths, science, technologies skills: calculating costs of each product or part of the process, creating a crowfunding
                                 -conscience and cultural expressions: pupils will interact with other students with different thougths or needs.
                                     
                                 - language skill: pupils will learn to communicate in english, others in spanish, etc
                                 - sense of innovation and enterprenour spirit: creating new products, launch a new business, figurating new hole markets
                                 -Social and civical skills: understanding behaviour codes, manifesting solidarity and interest of solving problems.

ASSESMENT

Regular feedback and assesment will be provided via project blog, Twinspace, etc
Awards will be assign after vote to the best ideas, projects, leaders, etc






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